Day Dreaming Devices

I've been dreaming up a new project that combines my love of paper engineering and post-production animation techniques. With funding from the Canada Council, I'll be researching this work and answering material, technical, conceptual and performance related questions in order to prepare me for production.

This is what (I think) I know. The list of what I'm sure I do not know is much longer.

1. There are three layers. The sky, the device(s), and the space behind the eyes.

2. There is an operator. We see their hands manipulate the device. They are skilled. We see a visual impression of their mind's-eye.

3. There are many devices. 50? 100? Too many to keep track of. They are all visually similar, yet different. They are modular. They are like words in a spell - their selection and order of sequence produce different results.

4. They appear to change their environment. (The sky? The clouds?). They subtract it, rotate, add to it. Like Boolean operations. The clouds drift back without consequence.

5. There is rhythm. There is repetition. There is speed mixed with long rests.

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